HOW IT WORKS
Before flipping a single card, you declare your target sum — any number 30 or higher.
Then you click the deck to flip cards one at a time. Your running sum climbs.
Land exactly on your target: you win. Exceed it with no escape: you bust.
★ THE TWIST: ACES
An Ace can count as 1 or 11 — and you can change your mind mid-round.
When Aces are on the table, the Parallel Universes panel shows
every possible sum at once. All of them live simultaneously… until one busts.
WHAT CARDS ARE WORTH
2 – 10
Face value (a 7 is worth 7, a 10 is worth 10)
J Q K
Each worth 10 — the big fillers
A
1 or 11 — you decide, any time during the round
WHAT YOU NEED
- A target number in your head (or entered in the box) — must be 30 or higher
- Courage to flip one more card when you're close but not there yet
- Wisdom to stop… oh wait, you can't stop. The rules say keep flipping until win or bust
★ GOOD TO KNOW
A sloppy shuffle is a cheater's best friend. The deck is always randomly shuffled, so every round is fresh chaos.
TAKING YOUR TURN
-
1
Call your target — enter any number ≥ 30. This is your mission. Commit.
-
2
Click the deck to flip the top card. Your running sum updates instantly.
-
3
Watch the Parallel Universes panel — if you've got Aces, multiple sums are alive at once. Gold chip = target hit. Red chip = that universe is dead.
-
4
Keep flipping — you cannot stop early. The round ends only on win or bust.
-
5
The deck locks the moment you hit your target (win!) or all paths exceed it (bust).
WIN OR BUST
★ WIN!
At least one possible sum (counting Aces optimally) equals your target exactly.
BUST
Every possible Ace reading pushes your sum above the target. No way out.
★ STILL ALIVE? ★ Any sum ≤ target = still in the game!
PLAYING ACES WELL
Each Ace gives you two shots at the target. Flip an Ace when you're at 20 targeting 31?
You're now sitting on 21 (Ace=1) or 31 (Ace=11 — that's a win!).
The Parallel Universes panel shows both.
With two Aces in play, you get up to four possible sums simultaneously.
The game auto-prunes universes that have already busted — you only need
to keep one alive to stay in the round.
★ MASTER TIP
Target high (like 50+). Aces become power moves — one Ace can bridge a 10-point gap.
In Speedrun mode this is everything.
SOLO MODES
Eight ways to play alone. Pick your poison:
CLASSIC — One round. Call it. Flip. Win or bust.
STREAK — Chain wins. Milestone celebrations at 3, 5, and 10.
DAILY TARGET — Same deck and target for everyone on the same date.
SURVIVAL — 3 lives. Each bust costs one. Rack up wins before zero.
PRACTICE — See the next 3 cards before you flip. No shame in training.
TIME ATTACK — 5 minutes. Clock starts on your first flip. Max wins.
SPEEDRUN — Target ≥ 50. Win in as few flips as possible. Track your records.
CUSTOM CHALLENGE — Add constraints (must use an Ace, exact flip count, etc.). Build your own puzzle.
MULTIPLAYER MODE
2–8 players, real-time. One player is the Caller each round.
- The Caller picks the target (≥ 30). All players race to hit it with the same shuffled deck.
- First player to land exactly on the target wins the round and gets 1 point.
- If you bust, you score 0. The round ends when someone wins — or everyone busts.
- The Caller role rotates clockwise each round.
- Host sets the winning score (3–15 pts) before the match. First to it wins the match.
- If a player disconnects, they are skipped. If the host leaves, host transfers automatically.
QUICK REFERENCE
| SITUATION | OUTCOME |
| Any sum reading equals target | ✅ WIN — deck locks |
| Every Ace reading exceeds target | ❌ BUST — deck locks |
| Ace in play | Parallel Universes panel appears with all live sums |
| Sum < target, deck not empty | Keep flipping — round continues |
| Deck runs out, no win | BUST (no winning sum reachable) |
| Ace = 11 would bust, Ace = 1 is fine | Still alive — at least one universe lives |
| J / Q / K | Always worth exactly 10 |
| Target minimum | 30 (50 in Speedrun mode) |
STOP READING — GO PLAY!
You've got enough. The rest is muscle memory.